Random Theme Generator

Premises you can begin writing from immediately, the museum of unfinished things, rather than the theme of loss.

Why abstract themes do not help

Asked for a theme, most generators produce a noun: loss, betrayal, redemption. Those are what a story turns out to be about, discovered somewhere around the second draft. They are not something you can begin writing from. Every entry here is a premise instead: the museum of unfinished things, letters that arrive fifty years late, a town where everyone dreams the same dream. A premise contains a situation and an implied question, and a question is what a first scene answers. The abstract theme will emerge on its own once the story exists.

Game jams and short deadlines

Under a time limit the premise matters more than usual, because you cannot afford the days of circling that an open brief produces. A concrete premise gives you a mechanic or a scene immediately, a town sharing one dream suggests both a puzzle structure and an opening image. The standard advice for jams applies here too: take the first premise that produces a reaction rather than drawing repeatedly for a better one, because the search itself is the expensive part and the constraint is what you are actually buying.

Frequently asked questions

Why not just give me a one-word theme?

Because a word like loss is what a story turns out to be about, not something you can start writing from. A premise contains a situation and a question.

Can I combine two premises?

Yes, and the collision often produces something better than either alone. Draw several and look for two that create tension together.

Are these usable for a game jam?

That is one of the main uses. Take the first one that produces a reaction rather than drawing repeatedly. The searching is the expensive part.